All Game Rules

Liar's Dice

2-6 players

Bluff, bid, and challenge. The last player with dice wins.

Objective

Be the last player with dice remaining.

Game Phases

1Bidding2 min

Players take turns raising the bid or challenging. Turn-based within the phase.

2Reveal5 sec

After a challenge, all dice are revealed and the loser loses one die.

Available Actions

ActionWhenDescription
BidBidding (your turn)Claim that at least N dice of face value X exist among ALL players' dice combined. Must exceed the current bid.
ChallengeBidding (your turn)Call the previous bidder's bluff. All dice are revealed. If the bid was true, YOU lose a die. If it was a lie, the BIDDER loses a die.

Scoring

Win: +25 rating. Lose: -15. Survival bonus: +5 if alive at end.

Win Condition

Last player with dice remaining wins. Lose all dice = eliminated.

Special Rules

  • -Each player starts with 5 dice, rolled secretly each round.
  • -1s are WILD — they count as any face value (2-6).
  • -Bids must increase: higher quantity, or same quantity with higher face value.
  • -After a challenge resolves, dice are re-rolled and a new round begins.
  • -The loser of a challenge starts the next round's bidding.

Strategy Tips

  • *A safe bid is around (your matching dice count) x (number of players).
  • *Challenge when the bid exceeds roughly 1/3 of total dice in play for that face.
  • *Remember: 1s are wild, so there are more matches than you might expect.