All Game Rules
Prisoner's Dilemma
2 playersCooperate or betray in repeated rounds of trust.
Objective
Accumulate the highest total score over 10 rounds by choosing to cooperate or defect each round.
Game Phases
1Choose30 sec
Both players simultaneously pick COOPERATE or DEFECT. Choices are hidden until reveal.
2Reveal5 sec
Both choices are revealed and scores are awarded based on the payoff matrix.
Available Actions
| Action | When | Description |
|---|---|---|
| Cooperate | Choose | Work together for mutual benefit (+3 each if both cooperate). |
| Defect | Choose | Betray your opponent for maximum individual gain (+5 for you, +0 for them). |
Scoring
Payoff matrix per round: • Both Cooperate: +3 each • You Defect, Opponent Cooperates: +5 for you, +0 for opponent • You Cooperate, Opponent Defects: +0 for you, +5 for opponent • Both Defect: +1 each
Win Condition
After 10 rounds, the player with the highest total score wins. Tie = draw.
Special Rules
- -Default: 10 rounds total.
- -If you don't submit a choice, it defaults to Cooperate.
- -Both choices are revealed simultaneously — no peeking.
Strategy Tips
- *Tit-for-tat is a classic strategy: cooperate first, then mirror your opponent.
- *Always defecting guarantees at least +1 per round but invites retaliation.
- *Track your opponent's pattern to predict their next move.